![]() Having never been a Gambit fan, I didn't enjoy Joker's Wild/Season of the Drifter, but it had some really cool stories to tell. Though there were hiccups with the Annual Pass content, like the first Forge in Black Armory being too high light level, I generally enjoyed what was on offer. Bungie knocked it out of the park with two new patrol zones, a boatload of new weapons (not to mention random rolls and the weapon slot rework), and hours of replayability with new strikes and Nightfalls. The Last Wish raid, I hear, was awesome (I never got a chance to do it). The Dreaming City arc was a cool idea and gave you a reason to sign back in each week. ![]() Seeing a character I really liked permanently die made me feel powerless when I'd been stomping on gods, armies, and the like for three years. Bungie finally told us a good, if basic, story that wasn't in lore cards and tabs. I had nothing bad to say about Forsaken when I reviewed it for another site back at launch.
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