Microtransactions have kept free to play titles and mobile games afloat and profitable for years now. If it's demonstrated that microtransactions don't work in already pricey games, then we'll see less of them in the future.īut will this happen? I doubt it. But if we want to see the practice fade away, all players have to do collectively is not buy the packages. As such, it's not necessary to chastise EA for this decision, but it should be recognized as what it is: an experiment.Īs annoying as it is that a company feels like they have the right to charge an extra $50 for content in an already $60 game, they do in fact, have that right. Of course it's not required that the player purchase these items, that would be a huge overreach. If you add up the majority of the packs you can buy, a player could easily spend an additional $40 on the game, $50 if they needed an online pass, which hardly seems like a "microtransaction" at all.
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